Computer Animation

Reviewed Bram P


computer-movie-animationDo you remember when computers first came out? It was truly a momentous occasion that will be hard to top. If you are old enough to remember the early days of computers, then you are probably pretty impressed with all of the technological advances that have been made within the industry. One of the biggest advances is in the form of animation; computer animation to be specific. The improvements made within a relatively short span of time are incredibly awesome.

For those of you who are too young to remember early computers, you most likely have no idea exactly how much more advanced this technology has become. For the ones that do remember the early computer animation graphics, you know exactly how far computer animations have come.

The major part of computer animation, or actually of all types of animation, is motion control. Early systems did not have the type of computational power it takes for animation preview and interactive control to create animations. Also, many of the early animators were computer scientists rather than artists, thus scripting systems were developed, meaning the animator wrote a script, or program to control the animation.

All types of animations, including computer animation, depend heavily on motion control. Naturally, many of the earlier animators were actually scientists rather than artists and as such, scripting systems were developed and this resulted in the animator actually writing a program, or script to control the animation. Most of the earlier systems did not have the computer power needed for optimum results.

early-animationIn the early days of animations cartoons, expert animators such as Walt Disney would design (choreograph) an animation by drawing certain intermediate frames called key frames. Then the other, less experienced animators would draw the in-between frames. The sequence of steps to produce a full design computer animation would include developing a story (or script), and laying it out on what is known as a storyboard. This is a sequence of drawings showing the form, structure and story of the animation. Once a detailed layout of the action scenes is produced, it is correlated with a soundtrack. They would then transfer the frames to sheets of acetate film, called “cells”. The cells were then assembled into a sequence and filmed.

You have more than likely dealt with animations and may not have even known it. For example, if you havecomputer-animation ever created a project using PowerPoint or a similar application, then you have created a project using 2D animations. Using the computer to create these animations is a much faster method than the original method of hand-painting cels. Considering the fact that it is close to impossible to produce the thousands of drawings that would be needed for creating the animation by hand, the superiority of computer animation can be seen when creating 3D animation versus hand-drawn methods, as most people are pretty inefficient at drawing three-dimensional objects.

You may not have realized it, but if you have used PowerPoint, or a similar application to put together a project, then you have likely used 2D animations. However, since humans are fairly inept at drawing three-dimensional objects and since it would be impossible to create the tens of thousands of drawings by hand, the superiority of computer animation is clearly evident when creating 3D animations.

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